

I know that later on I'll get ploymorph abilities, so it'll get better, but I feel like I'm already ****ing it up and making a waste of space character who is only good for the roleplay value. I really like the concept, but I have no idea what to do from here on the mechanics side and want to know if it's viable. I decided since I'm going to take a more direct approach enchantment and conjuration are less good for me, however I have no idea what they get at higher levels. This means at level one I have: 10 HP, 4 natural attacks one of which has an enhancement bonus, a whole lot of skills, and a surprising amount of AC for a wizard. For my starting feat, I decided to take "Aspect of the Beast" and chose the claw attacks. Combining that and shield/gives me a respectable 19/20 AC for most combats. As for equipment, the haramaki and armored kilt, as well as my dex ended up giving me a 15 AC/16 if I'm shifted. I've decided to put the +1 from the transmutation thing into con for now, bringing it up to a 16 and since my racial class thing isn't very great for now I took an extra HP. We rolled for stats and I got what i think is a pretty good stat arrangement- 14 STR, 14 DEX, 15 Con, 18 INT, 11 WIS, 14 CHA We were given 3 limitations: no multiclassing, no druids, and no races with more than 13RP. That in combination with the bloodmarked skinwalker (which also caught my eye) looked like it would be a cool combo, and also a neat character concept (running from the monster I've become/trying to change myself both mentally and physically). The transmutation school just spoke to me but in this edition it seems a whoooole lot better. I've played casters in 5e so the spells and how they work make sense to me, but something caught my eye. I've played a few times before in a one shots, but I recently got an invitation to play again (in an actual campaign this time) and decided to make a caster this time around. My favorite is a Heighten (free), Selective, Rime Fireball or Heighten (free), Intensified, Rime Fireball.So, I've been interested in pathfinder for a while now, but never really got a chance to do a deep dive.
PCGEN WAYANG SPELLHUNTER FREE
Then, have all kinds of fun casting Intensified, Rime Fireballs, and if you build it right, take Spell Perfection at 15th to get Heighten for free, then take on two free Metamagic levels. I mention Shocking Grasp a lot because it seems to be a board favorite for these two traits.įor the non-PFS players, see if you can't get your GM to allow Admixture Wizards to prepare Rime spells (because Admixture changes the energy type at the moment of casting, not at spell preparation) on spells you intend to change to cold. Or Intensified, Reach (Close) Shocking Grasp out of a First level slot. Or an Elemental (Cold) Rime Shocking Grasp out of a First level slot. So you could have, say, an Empowered Shocking Grasp cast out of a First level slot, or an Intensified, Elemental (Cold) Rime Shocking Grasp out of a Second level slot. That doesn't mean you can't stack them to reduce a spell back to it's original level. The answer is no, you can't stack Wayang and Magical Lineage to reduce a first or second level spell below it's original level. I will see to it that the language of this ability is clarified soon and I will get this added to the FAQ. It was put in to allow you to reduce the increase from a metamagic feat. Magical Lineage was never intended as a way for you to actually lower a spell's level. The Devs' intent here is crystal clear to say the least. Jacobs keeps the same stance on this over the years. Whenever you cast that spell, its effects manifest at +1 caster level. Wayang Spellhunter and Magical Lineage don't provide a bonus, and thus don't fall under that ruling.Īctually, the traits I was referencing in that thread say :īenefit: Select one cantrip and one 1st-level spell when you cast these spells, they function at one caster level higher than your actual caster level.īenefit: Pick one spell when you choose this trait. They work completely differently from the two traits in question. The two traits you were referencing in that post give a spell a +1 trait bonus to caster level. I had a similar question some time ago (do not remember in which thread though) and someone official answered that a similar benefit given by 2 traits could not stack, even if it was not called out as being a trait bonusĮDIT : Found it.
